Rappelz Epic VI: Solus Aurum Review

Rappelz Epic VI – Solus Aurum reviewSo far i have not seen an in depth Rappelz Epic VI review, so i thought i would contribute and write one myself.
Rappelz has not had its fair share of reviews recently, mainly being the reviews that are available are during the time of Epic I-III, and lots of new content and updates have been implemented since the time of those releases.

Ok, time to get started on the Review

Visual Presentation – 8

When i first started to play Rappelz back when it was in its Epic 3 release i was pulled in by its amazing graphics, and i have to say that when i actually played the game for myself i was more than impressed, the characters, environments, monsters and equipment all look fantastic, i could not find many flaws in the design of the games visual appearance, after all i did not pay for it so my expectations weren’t the greatest, but my expectations of Free-To-Play graphics have been lifted after seeing Rappelz.

Gameplay Mechanics – 7.5

The gameplay in Rappelz is much of what i have seen before, you quest, you level up, you purchase new equipment and upgrade it, but somehow Rappelz makes it seem like it’s not so familiar, usually i would find myself bored after constantly killing the same type of monster, but Rappelz somehow takes away my boredom and converts it into enjoyment.

The movement in the game is the classic point and click which is fine in my opinion, i remember reading a review which described it as unresponsive, and it takes quite a long time for the game to realize that you have clicked in a different area, but in my experience this is not the case, i found it to be quite responsive and have never had trouble with movement.

The combat in the game is also the classic Double-Click the monster and watch, but as with most other areas of the game it just isn’t boring like you would imagine, the beautiful graphics mixed with the smooth animations of your character make it enjoyable.

PVP System – 7

I have seen many people complaining about the PVP system in Rappelz, but honestly i see no issue with it.
It is quite enjoyable, standing outside Horizon has given me countless hours of enjoyment over the years.
There are Dungeon Sieges which are one of the most amazing things in the game which i have yet to read about in a review of this game, which is surprising seeing as it is probably one of the greatest things that happened to this game.

The PVP seems balanced also, in a sense that you don’t feel so utterly useless in some times, you always feel right, i can’t really explain what i am trying to say in this sentence but to me it makes sense.

Pet System – 10

This is where Rappelz truly shines, underneath the pretty coat of visuals and character models, the pet system is the part that gets to you, never before have i seen a system so deeply thought and implemented, in the Rappelz Epic VI update there are now even more pets to choose from, Gpotato adding the Wolf, Octopus and the Naga, each with its own set of unique abilities, much like other pets throughout the game they all have they’re own set of skills and stats, Different Tiers being higher stats and more powerful skills.

Whether you have a fluffy Yeti or the Fearsome Orc, you will always see that the Pet system in Rappelz has been thought through thoroughly, because it just seems to be so complete, to me it puts forward as probably the only 100% Complete part of the Rappelz game, every other section could still have something new in it, but the Pet area seems to be so polished.

Each pet looks fabulous, i have yet to see the elusive White Dragon pet but i can imagine it looks just as amazing as the other 21 pets throughout the Rappelz world.

Guild System – 6.5

I am in a guild, and i do enjoy it, the time attacks are always a blast.
But to me something does seem incomplete, don’t get me wrong, i love the guilds in Rappelz, they are great, but something leads me to believe they weren’t quite as thought through as the Pet system.
You can almost always find a guild to join, no matter your level, as people are constantly advertising for recruitment, this makes you have a sense of welcome which is always a good thing, with the added bonus of a cool name and logo sitting above your head.

Guild members are also a way of getting through the game so to speak.
If you are new to the game and you join a friendly guild, they will more than likely be happy to help you out, by offering advice, money, or spare equipment ( that is my experience anyway )
this also contributes to the already friendly community that is in the game.

Dungeon System – 8

Dungeons are also a major part of Rappelz gameplay, the minute you log-in to Rappelz, you will constantly see in the chat box “Lvl 51 healer LFDP” or something along the lines of that.
Monsters in dungeons are considerably more difficult to the monsters in the field, but they yield greater rewards such as better drops, experience and job points.
You usually will not have trouble finding a dungeon party to go hunting with, and if you cannot you can create one and you won’t have trouble finding players to join you.
The dungeons atmosphere is what it should be, they look great and the monsters tie in with the environments.

Community – 8

In my experience with Rappelz i have found that the majority of the player base of the game are extremely friendly and helpful, there have been a couple of “odd ones out”, but I’m glad that i haven’t seen them since, if you are new and you need help don’t be afraid to ask, chances are that someone will help you out.

Quick Overview

Visual Presentation – 8
Gameplay Mechanics – 7.5
PVP system – 7
Pet system – 10
Guild System – 6.5
Dungeon System – 8
Community – 8

Overall Mark – 7.8 (Average)

Recommended – Yes, Definitely

Thanks for reading

(if you see this review on this website http://rappelzvireview.blogspot.com/2010/01/rappelz-epic-vi-solus-aurum-review.html That review was also written by me ( kahunamaha is my ingame name ) so it is not stolen from that website just so you know )